Wednesday, March 23, 2011

My first openGL animation

The following is my first effort to create a graphics animation for my Computer Graphics class. It was done in OpenGL and it was ranked among the top animation videos for the quarter.

Some facts about this animation:  

> It was done in under 2 weeks from scratch.
> I implemented my own physics engine to detect collisions and calculate how to throw the ball, how to jump etc.
> The animation is not programmed frame by frame. Instead , since I gave every player instructions how to jump, pass, shoot, or defend, I simply give the "actors" commands.


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